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Introduction
Game and interaction designers, artists and other creatives are pushing media beyond the limits of the standard human computer interface. One can think of physical media as extending from virtual media, offering opportunity for new levels of physical and social engagement, or simply put, getting content out into the world and utilizing more complex physical and social interfaces. Physical media brings content out into the physical world. Content can be controlled, manipulated and interacted with by the body and the environment or the convergence of the two, along with digital media (augmented reality) in ever more complex social contexts. This work is finding more common practice in main stream entertainment systems, mobile technology and smart devices, as well as health, fitness and the arts.
Physical media converges physical computing, interaction/multi-modal design and extended or augmented interfaces that use body or environmental sensors, in order to create, control, interact, participate and perform, share and control content. The seminar will proceed in a workshop/design studio format where students will be encouraged to collaborate in teams in order to develop a project using sensors to control content or to develop research using non-traditional sensors. Challenges in creating physical media are finding the appropriate transducers/sensors and how to share or capture this information with the computer, gaming, art installation or other media system. The challenge is that this must happen on top of the normal production timeline.
No previous knowledge of electronics or software/programming is required.
There will be no required text, however similar, reasonable costs will be required for technology, etc.